This is an archive of the former website of the Maoist Internationalist Movement, which was run by the now defunct Maoist Internationalist Party - Amerika. The MIM now consists of many independent cells, many of which have their own indendendent organs both online and off. MIM(Prisons) serves these documents as a service to and reference for the anti-imperialist movement worldwide.
This is one of the least interesting of the strategy games. If one has played, "Emperor" there is no point in playing this game. As in "Emperor," in "Alexander," one has to see to raising food first. Then one has to collect wood, gold, metal and stone.
Each of the physical items belong to what we call the "productive sector." Gathering them determines how much of a military is possible and beating the other players militarily is the object of this game.
Technology also arises practically and in an academy. As we pointed out in "Medieval Lords," we're in favor of the modeling of technology that points to learning from production itself.
One good thing about the game is the degree to which units are self-programming. The units play themselves, whether workers, military units or priests. However, Mao pointed out that the more well-done a reactionary piece of art is done, the worse it is.
As in "Rise of Nations," "Emperor" and the rest of the series that Ubisoft has done, terrorism pays. In "Alexander" enemies attack the economy by destroying mines for example. Military units will also come and kill farmers, miners and other civilian workers and this will help in winning the game.
Amerikans are accusing the rest of the world of terrorism lately. Yet Ubisoft is a San Francisco company and Microsoft is up near Seattle. The tragedy is not just that these are mainstream companies producing softwares celebrating genocide, but also they went to the programming trouble to come up with something complex. Despite their troubles, this is just a thinking man's "Doom," violence with little redeeming value.